A recently published press release by Massachusetts Institute of Technology (MIT), featured an in depth case study emphasizing the benefits that result from usage of Timmoco Virtual Reality Games. Written by Sarit Tresser, an Occupational Therapist (OT), who demonstrated the use of the Timocco system as a therapeutic tool.
The article focused on the differentiation between Timocco and other virtual reality games. What makes Timocco different is the therapeutic value the games provide the user, in comparison to most VR games that are primarily for aesthetic appeal and pure entertainment.
To illustrate the benefits and use of Timocco games, a short case study was assembled surrounding a 5 year girl with dyspraxia, which caused various physical impairments to the child’s posture, shoulder, and bilateral integration and coordination.
Accompanied by an Occupational Therapist, over the course of 3 sessions it was revealed that motor functions including motor control, posture, muscle tone, range of motion, body awareness, hand eye coordination, balance and reaction speed, were all positively affected through the use of the games. In addition, while the child was working hard it went unnoticed because of the intense enjoyability that came along with playing the Timocco Games.
For more please see: http://www.mitpressjournals.org/doi/abs/10.1162/PRES_a_00118
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