‘Presence’ Teleoperators and Virtual Environments – Massachusetts Institute of Technology Journal (Summer 2012, Vol. 21, No. 3, Pages 359-371)
Case Study: Using a Novel Virtual Reality Computer Game for Occupational Therapy Intervention
In this case study following short-term treatment with Timocco a 5-year-old child with Developmental Coordination Disorder was found to have increased motivation to cope with motor and cognitive challenges, and encouraged the child to attempt new experiences outside the virtual environment in daily functions.
Improvements were observed in the patient’s ability to maintain posture and related motor skills. The results of the study indicated improvement in the child’s ability to maintain static positions over time, as well as the lessening of motor fatigue.
Israeli Journal of Occupational Therapy – Nov 2011
Case Study: Integrating a Virtual Game Environment – “Growing with Timocco” in a play-based treatment in Pediatric Occupational Therapy
This case study of a 5-year-old child undergoing therapy in a child development center concluded that following treatment with Timocco the child showed increased motivation, improvement in coping skills and enhanced play skills in different environments and multiple contexts.
Where the child had previously avoided new play experiences and suffered difficulties in coping, the child now demonstrated playful interactions with peers and with his parents at home.
St. Patrick’s Home of Ottawa – Neurogym Technologies
Timocco was used in research performed by senior physiotherapists and academic staff on adult rehabilitation as part of clinical intervention aimed at improving ‘sit-to-stand’ skill. Use of Timocco’s ‘Timtrainer’ system significantly shortened the sit-to-stand time by 30%.
Tel Aviv University – Department of Occupational Therapy
Research Paper: The effect of dual play and use of dominant hand on the motility of the center of pressure while playing Timocco.
Timocco was used as an analytical tool in this research that investigated the connection between use of a dominant hand in virtual reality games that required either single or dual-hand use to play.
Clalit Health Services – Institute for Child Development and University of Haifa
Case Study: Using “Growing with Timocco” technology for OT intervention with a child with suspected ADHD
This case study that researched the effect of clinical intervention on a 4-year-old child with a suspected diagnosis of ADHD found the child exhibited lower levels of distraction and hyperactivity following sessions playing Timocco.
University of Haifa – Department of Physiotherapy and Occupational Therapy
The virtual computer game “Growing with Timocco” was found to be fun, as well as a reliable diagnostic tool which could distinguish different levels in children with typical development.
Clalit Health Services – Institute for Child Development
Pilot Study: Using an Innovative Gaming Environment in the Unit for Child Development.
ADHD: The results of this pilot study found that 90% of children diagnosed with ADHD showed an immediate improvement in concentration during 40-minute structured activities, a finding that was consistent over more than 10 treatments.
CP: 79% of children presenting with Cerebral Palsy showed improved work with their weaker hand.
Child Development Institute – Clalit Health Services
Studying the influence of Timocco’s local and online platform on children with Cerebral Palsy and DCD, their motor abilities, self-esteem and participation in activities of daily living.
SHEBA Medical Center and Tel Aviv University
Validation of the Timocco system with the gold standard assessment tool for movement skills: Movement ABC. The research includes tele-therapy intervention using Timocco’s home edition.
University of Haifa – Faculty of Education
Studying the effects of using Timocco’s online platform for home intervention for children aged 5-7 with ADHD.
Meuhedet, HMO (Dr. Mitchell Schertz)
This research will examine how working with Timocco’s online system at home will affect daily activities and function, outside of the game environment.