Our 50+ interactive games have been especially designed by Occupational Therapists to provide interactive and motivating opportunities for developing motor, cognitive and communication abilities. Read more
Timocco’s Training Plans have been designed to work towards achieving skill based, functional and IEP compatible goals to help the child in tasks of everyday living. Our plans are interactive and motivating and encourage the child to progress and develop the skills they need to succeed.
Our In-House Occupational Therapy Team have carefully considered and designed the training plans to suit the purpose and developmental age defined for the plan. Each session is structured and graded with specifically selected games, settings and set-up requirements. Read more
Even with lots of options, it's easy to find the right games, fast. Filter games by age and skill and adjust individual game settings to fit therapy goals today and in the future.
Mac and PC Compatible
Timocco’s gaming system works off your computer and uses a patented motion-tracking technology to bring you an affordable addition or supplement to a clinical therapy program.
With our internet-based software use Timocco Online anywhere with internet access. While kids work with the tool in-clinic or at home, therapists get to track, study and record their progress through Timocco’s tracking module.
Patented motion tracking technology
Our powerful patented motion tracking technology enables you to use almost any red, green or blue round object to play Timocco games – fruits, veggies, pegs, play-doh or any other household item!
Includes webcam, 3 colorful gaming balls and training
Timocco’s gaming balls can be slipped onto a child’s hands like a mitten for a sensory experience or to help kids who have difficulty holding the ball. The gaming balls also have a strap you can use to attach the ball to other extremities (i.e. legs) for additional workout options.
Adapts to your child’s range of motion abilities
From extremely active kids to wheelchair bound kids, Timocco enables you to calibrate games to fit your child's skill and motion capabilities. Kids can even play Timocco with just their eyes, using eye-gaze software!
Leading the evolution of play therapy
Providing the motivation kids need to keep developing their motor, cognitive, and communication skills.
See what others are saying about us
One of my young clients is very hyperactive and I could not get him to settle down for therapy. I set him up on Timocco and he never left his chair while playing!
I just have to say I LOVE TIMMOCO. I have a student in high school who has significant hemiparesis of the right arm. The student often lets their arm hang at their side. I had the student on the Butterfly game and they were flexing their shoulder above 90 degrees, actively engaged and excited to be playing the game. The student also then gave a high-5 at above a 90-degree range!
I just love this program. I am blown away because of what I can get the kids to do. It is amazing how it motivates!
I am an occupational therapist working in a public school setting; primarily with students diagnosed with autism. Most of my students demonstrate fine motor/visual motor and bilateral coordination skill deficits. They also struggle with auditory processing deficits and delays. Timocco games do not require auditory processing for successful participation. Timocco programming gives me a fun way to successfully zone in on needed motor/coordination skill building and practice!
Timocco has been an excellent addition to my lessons; as well as increasing the students’ fine motor skills and awareness of cause and effect, it’s a fun and engaging activity that they can really enjoy.
Timocco has helped Maya improve motor planning, motor accuracy, eye-hand coordination, midline crossing, physical strengthening and cognitive skills like understanding complex commands.
Tomer’s progress—from complete inability to participate in spacial activities to active participation for a length of time—was astonishing. Not only was he willing to participate in activities, at the beginning of a session he explicitly asks to play by saying: “Monkey, monkey”.
Ben was highly motivated to play the games and as a result, he used his weaker hand constantly and for longer periods of time. He played, succeeded, had fun and most of all, worked on strengthening his upper extremities and learned to believe in his abilities.
Within a few months Hen-lee demonstrated improvement in her upper extremity movements and visual performance. She initiates more movements with her right hand and is successful in games that require visual discrimination.”
I am very impressed with the games themselves. The content was brilliantly designed. The games are fun, friendly, and engaging for the children in a developmentally appropriate way. It is very refreshing.