Timocco-Ready supports Early Learners with the development of critical student needs
Working with Educators, we have learned that, Timocco’s games and activities can amazingly support Early Learners developing Academic, Social and Behavioral Skills.
As kids pop balloons, zap aliens or try to catch falling fruit, they don’t seem to notice just how much skill-building practice they’re getting.
Early Learners can practice Pre-Reading and Pre-Writing activities alongside executive function, self-regulation, turn-taking, in-game cooperation and building critical social skills between students, all in a fun and engaging way.
Early Learning - Academic Skills
Timocco provides the therapist with tools for early learning of numbers, letters, colors and quantities.
Practicing motor skills necessary to complete classroom assignments, including coloring, erasing, gluing, taping, painting, writing with a pencil, managing paper etc. that all require the use of both hands and fine motor skills
Timocco-ready provides the therapist with tools for early learning of letters and numbers, but also fine and gross motor skills necessary for independent reading.
Timocco-Ready in collaboration with C.E.W.Online, provides the therapist with tools for early learning of numbers, letters, and letter formation, both Higher and Lower case.
Early Learning - Social Skills
Communication - Cooperation
Two-player games aimed at enhancing cooperative skills teach the child important social skills, requiring them to take turns and follow instructions while exposing them to opportunities to gradually challenge their level of frustration and develop coping skills.
Communication - Turn Taking
Timocco-Ready includes activities providing structured opportunities to engage with another through the use of the interactive and engaging virtual reality setting.
Early Learning – Executive Functioning
Many games also incorporate other Executive Functions such as shifting – moving between different situations and exercising flexible thinking – balancing the different demands of the game across the different steps. Inhibition – the ability to appropriately stop one’s behavior according to the demands of the situation or task – filtering responses to irrelevant stimuli in the game.
The students learn to use classification to understand an object’s attributes. the taecher can upload content relevant to the calssroom curriculum
Organize and Plan
Cognitive control, reasoning, problem-solving, sequencing of steps and utilizing working memory are essential skills that can be learned and utilized during game-based tasks. In order to complete games successfully, the child is required to exercise his/her ability to plan, control and execute concepts of metacognition. Many games also incorporate other Executive Functions such as: Shifting – moving between different situations and exercising flexible thinking – balancing the different demands of the game across the different steps.
The student learns how to direct attention towards the relevant stimuli and to maintain concentration throughout the activity. Playing Timocco has proved to be helpful for children with ADHD to become more attentive and focus not only during the games, but also after the session.
See what others are saying about us
One of my young clients is very hyperactive and I could not get him to settle down for therapy. I set him up on Timocco and he never left his chair while playing!
I just have to say I LOVE TIMMOCO. I have a student in high school who has significant hemiparesis of the right arm. The student often lets their arm hang at their side. I had the student on the Butterfly game and they were flexing their shoulder above 90 degrees, actively engaged and excited to be playing the game. The student also then gave a high-5 at above a 90-degree range!
I just love this program. I am blown away because of what I can get the kids to do. It is amazing how it motivates!
I am an occupational therapist working in a public school setting; primarily with students diagnosed with autism. Most of my students demonstrate fine motor/visual motor and bilateral coordination skill deficits. They also struggle with auditory processing deficits and delays. Timocco games do not require auditory processing for successful participation. Timocco programming gives me a fun way to successfully zone in on needed motor/coordination skill building and practice!
Timocco has been an excellent addition to my lessons; as well as increasing the students’ fine motor skills and awareness of cause and effect, it’s a fun and engaging activity that they can really enjoy.
Timocco has helped Maya improve motor planning, motor accuracy, eye-hand coordination, midline crossing, physical strengthening and cognitive skills like understanding complex commands.
Tomer’s progress—from complete inability to participate in spacial activities to active participation for a length of time—was astonishing. Not only was he willing to participate in activities, at the beginning of a session he explicitly asks to play by saying: “Monkey, monkey”.
Ben was highly motivated to play the games and as a result, he used his weaker hand constantly and for longer periods of time. He played, succeeded, had fun and most of all, worked on strengthening his upper extremities and learned to believe in his abilities.
Within a few months Hen-lee demonstrated improvement in her upper extremity movements and visual performance. She initiates more movements with her right hand and is successful in games that require visual discrimination.”
I am very impressed with the games themselves. The content was brilliantly designed. The games are fun, friendly, and engaging for the children in a developmentally appropriate way. It is very refreshing.